Along the Lines of the Occupation

Playing at Diminished Reality in East Jerusalem

in Conflict and Society
Author:
Fabio Cristiano Lund University fabio.cristiano@svet.lu.se

Search for other papers by Fabio Cristiano in
Current site
Google Scholar
PubMed
Close
and
Emilio Distretti Al Quds Bard College for Arts and Sciences emiliodistretti@gmail.com

Search for other papers by Emilio Distretti in
Current site
Google Scholar
PubMed
Close
Restricted access

ABSTRACT

Augmented reality enables video game experiences that are increasingly immersive. For its focus on walking and exploration, Niantic’s location-based video game Pokémon Go (PG) has been praised for allowing players to foster their understanding and relationship to surrounding spaces. However, in contexts where space and movement are objects of conflicting narratives and restrictive policies on mobility, playing relies on the creation of partial imaginaries and limits to the exploratory experience. Departing from avant-garde conceptualizations of walking, this article explores the imaginary that PG creates in occupied East Jerusalem. Based on observations collected in various gaming sessions along the Green Line, it analyzes how PG’s virtual representation of Jerusalem legitimizes a status quo of separation and segregation. In so doing, this article argues that, instead of enabling an experience of augmented reality for its users, playing PG in East Jerusalem produces a diminished one.

Contributor Notes

FABIO CRISTIANO is a doctoral candidate in the Department of Political Science at Lund University (Sweden). His research interests lie at the intersection of international relations (IR), cyberwarfare, and critical theory. He is currently finalizing his thesis on Palestinian cyberwar and hacking, engaging with the concept of jihad in order to explore how sovereignty and subjectivity are reproduced in relation to virtuality. Other areas of interest are war simulations, gaming, cyberdiplomacy, and the Internet as human right. At Lund University, he also convenes and teaches various courses on IR theory, diplomacy, war theory, Palestine-Israel, development studies, and digital pedagogy.

EMILIO DISTRETTI is the head of the Urban Studies and Spatial Practices Program at Al Quds Bard College for Arts and Sciences in Abu Dis (Occupied Palestinian Territory), as well as a research fellow at the Kenyon Institute (Council for British Research in the Levant) in East Jerusalem. He holds a PhD in aesthetics and politics of representation from the School of Art and Design at University of Portsmouth (United Kingdom). His research interests are multidisciplinary with a strong emphasis on new materialism, comparative colonial histories, geography, and theories of space. His current research explores representation and transformation of deserts as colonial spaces.

  • Collapse
  • Expand

Conflict and Society

Advances in Research

  • Agamben, Giorgio. 2007. Profanations. Trans. Jeff Fort. New York: Zone Books.

  • Alberti, Leon Battista. 1972. On Painting. Trans. Cecil Grayson. Harmondsworth: Penguin.

  • Anderson, Jon. 2004. “Talking whilst Walking: A Geographical Archaeology of Knowledge.” Area 36 (3): 254261. doi:10.1111/j.0004–0894.2004.00222.x.

    • Crossref
    • Search Google Scholar
    • Export Citation
  • Attlee, James. 2007. “Towards Anarchitecture: Gordon Matta-Clark and Le Corbusier.” Tate Papers no. 7. http://www.tate.org.uk/research/publications/tate-papers/07/towards-anarchitecture-gordon-matta-clark-and-le-corbusier (accessed 19 June 2017).

    • Search Google Scholar
    • Export Citation
  • Baer, Ralph H. 2005. Videogames: In the Beginning. Springfield, NJ: Rolenta Press.

  • Benvenisti, Meron. 1996. City of Stone: The Hidden History of Jerusalem. Berkeley: University of California Press.

  • Benvenisti, Meron. 2000. Sacred Landscape: Buried History of the Holy Land Since 1948. Berkeley: University of California Press.

  • Careri, Francesco. 2009. Walkscapes: Walking as an Aesthetic Practice. Trans. Steve Piccolo and Paul Hammond. Barcelona: Editorial Gustavo Gili.

    • Search Google Scholar
    • Export Citation
  • Certeau, Michel de. 1988. The Practice of Everyday Life. Berkeley: University of California Press.

  • Cosgrove, Denis. 1999. “Introduction: Mapping Meaning.” In Mappings, ed. Denis Cosgrove, 123. London: Reaktion Books.

  • Cremin, Colin. 2015. Exploring Videogames with Deleuze and Guattari: Towards an Affective Theory of Form. London: Routledge.

  • Debord, Guy. 2008. Correspondence: The Foundation of the Situationist International (June 1957-August 1960). Los Angeles: Semiotext(e).

  • Donovan, Tristan. 2010. Replay: The History of Video Games. Hove: Yellow Ant.

  • Dumper, Michael. 2014. Jerusalem Unbound: Geography, History and the Future of the Holy City. New York: Columbia University Press.

  • Easterling, Keller. 2014. Extrastatecraft: The Power of Infrastructure Space. London: Verso.

  • Galloway, Alexander. 2006. Gaming: Essays on Algorithmic Culture. Minneapolis: University of Minnesota Press.

  • Gordon, Neve. 2008. Israel’s Occupation. Berkeley: University of California Press.

  • Graham Mark, Zook Matthew, and Andrew Boulton. 2012. “Augmented Reality in Urban Places: Contested Content and the Duplicity of Code.” Transactions 38 (3): 464479. doi:10.1111/j.1475–5661.2012.00539.x.

    • Search Google Scholar
    • Export Citation
  • Hanafi, Sari. 2006. “Spacio-cide.” In City of Collision: Jerusalem and the Principles of Conflict Urbanism, ed. Philipp Misselwitz and Tim Rieniets, 93102. London: Lawrence & Wishart.

    • Crossref
    • Search Google Scholar
    • Export Citation
  • Hanafi, Sari. 2012. “Explaining Spacio-cide in the Palestinian Territory: Colonization, Separation, and State of Exception.” Current Sociology 61 (2): 190205. doi:10.1177/0011392112456505.

    • Crossref
    • Search Google Scholar
    • Export Citation
  • Hilal, Sandi, Alessandro Petti, Eyal Weizman, and Nicola Perugini. 2013. “The Lawless Line.” London Review of International Law 1 (1): 201209. doi:10.1093/lrilaw/lrt011.

    • Crossref
    • Search Google Scholar
    • Export Citation
  • Ingold, Tim. 2007. Lines: A Brief History. London: Routledge.

  • Kandinsky, Wassily. (1926) 1982. “Point and Line to Plane.” In Kandinsky: Complete Writings on Art, ed. Kenneth C. Lindsay and Peter Vergo, London 2:524700.: Faber & Faber.

    • Search Google Scholar
    • Export Citation
  • Kent, Steve L. 2001. The Ultimate History of Video Games: From Pong to Pokémon and Beyond: The Story behind the Craze that Touched Our Lives and Changed the World. Roseville: Prima Pub.

    • Search Google Scholar
    • Export Citation
  • Lefebvre, Henri. 1991. The Production of Space. Trans. Donald Nicholson-Smith. Oxford: Blackwell.

  • Middleton, Jennie. 2009. “‘Stepping in Time’: Walking, Time, and Space in the City.” Environment and Planning A 41 (8): 19431961. doi:10.1068/a41170.

    • Crossref
    • Search Google Scholar
    • Export Citation
  • Milgram, Paul, and Fumio Kishino. 1994. “Taxonomy of Mixed Reality Visual Displays.” IEICE Transactions on Information and Systems E77-D (12): 13211329.

    • Search Google Scholar
    • Export Citation
  • Newman, James. 2008. Playing with Videogames. London: Routledge.

  • Nolte, Amina, and Haim Yacobi. 2015. “Politics, Infrastructure and Representation: The Case of Jerusalem’s Light Rail.” Cities 43 : 2836. doi:10.1016/j.cities.2014.10.011.

    • Crossref
    • Search Google Scholar
    • Export Citation
  • Pierce, Jason, and Mary Lawhon. 2015. “Walking as Method: Toward Methodological Forthrightness and Comparability in Urban Geographical Research.” Professional Geographer 67 (4): 655662. doi:10.1080/00330124.2015.1059401.

    • Crossref
    • Search Google Scholar
    • Export Citation
  • Pullan, Wendy, Philipp Misselwitz, Rami Nasrallah, and Haim Yacobi. 2007. “Jerusalem’s Road 1.” City 11 (2): 176198. doi:10.1080/13604810701395993.

    • Crossref
    • Search Google Scholar
    • Export Citation
  • Salen, Katie, and Eric Zimmerman. 2004. Rules of Play: Game Design Fundamentals. Cambridge, MA: MIT Press.

  • Schivelbusch, Wolfgang. 1986. The Railway Journey: The Industrialization of Time and Space in the Nineteenth Century. Berkeley: University of California Press.

    • Search Google Scholar
    • Export Citation
  • Sennett, Richard. 1998. The Spaces of Democracy (Raoul Wallenberg Lecture). Ann Arbor: University of Michigan.

  • Shehadeh, Raja. 2008. Palestinian Walks: Notes on a Vanishing Landscape. London: Profile Books.

  • Tavinor, Grant. 2009. The Art of Videogames. Oxford: John Wiley & Sons.

  • Weizman, Eyal. 2007. Hollow Land. London: Verso.

Metrics

All Time Past Year Past 30 Days
Abstract Views 2785 1488 58
Full Text Views 222 20 0
PDF Downloads 310 19 0