Doing the Fairy Tale Quest

Contesting the Author in the Video Game Jenny LeClue: Detectivú

in Girlhood Studies
Author:
Stephanie Harkin PhD Candidate, Swinburne University of Technology, Australia

Search for other papers by Stephanie Harkin in
Current site
Google Scholar
PubMed
Close
https://orcid.org/0000-0002-4781-4891
Restricted access

Abstract

Despite the encouragement of women's and girls’ curiosity in matriarchal and oral fairy tale traditions, their patriarchal print production in Western Europe reframed this trait as undesirable. Fairy tale print productions also troubled the tales’ transformative and communal form in establishing versions that would receive ongoing duplication by attaching prominent authorial figures. In this article, I investigate the teen girl detective game as a format that reflects upon and updates these values. Taking Mografi's Jenny LeClue: Detectivú as my case study, I interpret the text as a postmodern fairy tale revision that unsettles the master narrative and the notion of the singular authorial figure. The game encourages the player's active investigatory participation while presenting a narrative that invites collaboration and a critique of the conservative author.

Contributor Notes

Stephanie Harkin (ORCID: 0000-0002-4781-4891) is a PhD candidate in the department of Media and Communications at Swinburne University of Technology, Melbourne, Australia. Her research focusses on interactive designs of girlhood and coming-of-age themes in video games. She has previously published on girlhood and video games in Games and Culture (2020).

  • Collapse
  • Expand

Girlhood Studies

An Interdisciplinary Journal

  • Bacchilega, Cristina. 1997. Postmodern Fairy Tales: Gender and Narrative Strategies. Philadelphia: University of Pennsylvania Press.

  • Bellas, Athena. 2017. Fairy Tales on the Teen Screen: Rituals of Girlhood. Cham: Palgrave Macmillan.

  • Braithwaite, Andrea. 2017. “Between the Lines: Finding Feminist Possibility Spaces in Kathy Rain: A Detective is Born.” In Media Res, 7 September. http://mediacommons.org/imr/2017/09/07/between-lines-finding-feminist-possibility-spaces-kathy-rain-detective-born.

    • Search Google Scholar
    • Export Citation
  • Braithwaite, Andrea. 2018. “Nancy Drew and the Case of Girl Games.” In Woke Gaming: Digital Challenges to Oppression and Social Injustice, ed. Kishonna L. Gray and David. J. Leonard, 139154. Seattle: University of Washington Press.

    • Search Google Scholar
    • Export Citation
  • Cassell, Justine, and Henry Jenkins. 1998. “Chess for Girls? Feminism and Computer Games.” In From Barbie to Mortal Kombat: Gender and Computer Games, ed. Justine Cassell and Henry Jenkins, 245. Massachusetts: MIT Press.

    • Search Google Scholar
    • Export Citation
  • Carr, Diane. 2019. “Methodology, Representation, and Games.” Games and Culture 14 (78): 707723.

  • Carter, Angela. [1979]1993. The Bloody Chamber. New York: Penguin Books.

  • Chess, Shira. 2020. Play Like a Feminist. Cambridge: MIT Press.

  • Cornelius, Michael G. 2012. “Configuring Space and Sexuality: Nancy Drew Enters the Bluebeard Room.” In Murdering Miss Marple: Essays on Gender and Sexuality in the New Golden Age of Women's Crime Fiction, ed. Julie H. Kim, 1332. Jefferson: McFarland and Co.

    • Search Google Scholar
    • Export Citation
  • Fernández-Vara, Clara. 2013. “The Game's Afoot: Designing Sherlock Holmes.” Paper presented at DiGRA International Conference: DeFragging Game Studies, Atlanta, 26–29 August.

    • Search Google Scholar
    • Export Citation
  • Gruner, Elisabeth Rose. 2003. “Saving ‘Cinderella’: History and Story in Ashpet and Ever After. Children's Literature 31 (1): 142154. http://doi.org/10.1353/chl.2003.0010.

    • Search Google Scholar
    • Export Citation
  • Harries, Elizabeth Wanning. 2001. Twice Upon a Time: Women Writers and the History of the Fairy Tale. New Jersey: Princeton University Press.

    • Search Google Scholar
    • Export Citation
  • Hope, Robyn. 2018. “The Magnificent Memory Machine: The Nancy Drew Series and Female History.” In Feminism in Play, ed. Kishonna L. Gray, Gerald Voorhees and Emma Vossen, 6982. Cham: Palgrave Macmillan.

    • Search Google Scholar
    • Export Citation
  • Joho, Jess. 2015. “Step Aside Nancy Drew: Jenny LeClue is the Next Evolution in Teen Girl Detectives.” Kill Screen, 28 May. https://killscreen.com/previously/articles/step-aside-nancy-drew-jenny-leclue-next-evolution-teen-girl-detectives/.

    • Search Google Scholar
    • Export Citation
  • Keebaugh, Cari. 2013. “‘The Better to Eat You[r Brains] With, My Dear’: Sex, Violence, and Little Red Riding Hood's Zombie BBQ as Fairy Tale Recovery Project.” Journal of Popular Culture 46 (3): 589603. https://doi.org/10.1111/jpcu.12039.

    • Search Google Scholar
    • Export Citation
  • Keene, Carolyn. 1930–2022. Nancy Drew Mystery Stories. New York: Grosset and Dunlap, Simon and Schuster.

  • Larson, Bjarke Alexander, and Henrik Schoenau-Fog. 2020. “Making the Player the Detective.” Paper presented at the Foundations of Digital Games Conference, Malta, 15–18 September. https://doi.org/10.1145/3402942.3402969.

    • Search Google Scholar
    • Export Citation
  • Lau, Kimberly, J. 2014. Erotic Infidelities: Love and Enchantment in Angela Carter's The Bloody Chamber. Detroit: Wayne State University Press.

    • Search Google Scholar
    • Export Citation
  • Perrault, Charles. [1697] 2009. The Complete Fairy Tales. Trans. Christopher Betts. Oxford: Oxford University Press.

  • Short, Sue. 2006 Misfit Sisters: Screen Horror as Female Rites of Passage. London: Palgrave Macmillan.

  • Starks, Katryna, Christian Jones, and Mary Katsikitis. 2014. “GameChange(Her): How Nancy Drew Video Games Build Strong Girls.” Paper presented at 28th International BCS Human Computer Interaction Conference (HCI 2014), Southport, 9–12 September.

    • Search Google Scholar
    • Export Citation
  • Suits, Bernard. 1985. “The Detective Story: A Case Study of Games in Literature.” Canadian Review of Comparative Literature 12 (2): 200219.

    • Search Google Scholar
    • Export Citation
  • Tatar, Maria. 2004. Secrets Beyond the Door: The Story of Bluebeard and His Wives. Princeton: Princeton University Press.

  • Tedeschi, Victoria, and Emma Whatman. 2018. “Videogames.” In The Routledge Companion to Media and Fairy-tale Cultures, ed. Lauren Bosc, Pauline Greenhill, Naomi Hamer and Jill Terry Rudy, 634641. Abingdon: Routledge.

    • Search Google Scholar
    • Export Citation
  • Thornham, Sue. 2019. “Beyond Bluebeard: Feminist Nostalgia and Top of the Lake (2013).” Feminist Media Studies 19 (1): 102117.

  • Warner, Marina. 1995. From the Beast to the Blonde: On Fairy Tales and their Tellers. London: Vintage.

  • Waszkiewicz, Agata. 2020. “‘Together They Are Twofold’: Player-avatar Relationship Beyond the Fourth Wall.” Journal of Games Criticism 4 (1): http://gamescriticism.org/articles/waszkiewicz-4-1.

    • Search Google Scholar
    • Export Citation
  • Whatman, Emma. 2017. “P(l)aying Pretty: Consuming Fairy Tales and Device Applications.” In The Evolution and Social Impact of Video Game Economics, ed. Casey B. Hart, 81100. Lanham: Lexington Books.

    • Search Google Scholar
    • Export Citation
  • Zipes, Jack. 1994. Fairy Tale as Myth/Myth as Fairy Tale. Lexington: University Press of Kentucky.

  • ABC Family. 2010–2017. Pretty Little Liars. USA.

  • BBC Two, and BBC UKTV. 2013–2017. Top of the Lake. Australia, New Zealand, UK, and USA.

  • Cukor, George, dir. 1944. Gaslight. USA.

  • Lang, Fritz, dir. 1947. Secret Beyond the Door. USA.

  • Access Software. 1994. Under a Killing Moon. USA.

  • EnjoyUp and Gammick Entertainment. 2008. Little Red Riding Hood's Zombie BBQ. Spain and USA.

  • HerInteractive. 1998–2019. Nancy Drew series. USA.

  • LucasArts. 1993. Sam & Max Hit the Road. USA.

  • Mografi. 2019. Jenny LeClue: Detectivü. USA.

  • Playlogic Game Factory. 2009. Fairytale Fights. Netherlands.

  • Rockstar. 2011. L.A. Noire. Australia.

  • Sierra On-Line. 1989, 1992. Laura Bow Mystery Series. USA.

Metrics

All Time Past Year Past 30 Days
Abstract Views 1059 785 277
Full Text Views 175 35 6
PDF Downloads 92 44 5