“Revolutionary” technologies or large technological systems are often deemed controversial, risky, or ambivalent. Diverging interpretations clash when technological objects, such as rockets, airplanes, or nuclear reactors, are exhibited in museums or at heritage sites, with profound implications for underlying concepts of historical education. This special issue explores the argument that histories of technology have often upheld a traditional view of modern linear progress but became the focus of controversies when the social, political, and cultural conditions of perceiving and remembering these objects changed. At former “places of progress,” visitors and exhibition makers are confronted with the remains of the Industrial Revolution, colonialism, two World Wars, the Cold War, the Age of Coal, the Space Age, the Atomic Age and the Digital Age. Exhibitions and displays have been used to explain, teach, or make sense of the advents, successes, and failures of high-tech projects. Understanding technological artifacts and corresponding sites such as Chernobyl, Peenemünde, and Hiroshima as well as structures such as factories or bunkers as sites of memory (lieux de mémoire, a term coined by Pierre Nora) shifts our attention to processes of remembering modern technologies and the cases in which established narratives of progress have been supported or challenged. Questions about the ethics of technology use often seem to subvert stories of the “heroes of invention,” leaving visitors with the impression of technological ambivalence. Attempts to teach and learn about history and technology via objects and sites have been complicated, politicized, and contested.
Places of Progress? Technology Museums, Memory, and Education
Christian Kehrt and Daniel Brandau
Vittorio Gallese and Michele Guerra
In the last decades, the contribution of cognitive neuroscience to film studies has been invested in at least three different lines of research. The first one has to do with film theory and history: the new attention, inspired by cognitive neuroscience, to the viewer’s brain-body, the sensorimotor basis of film cognition, and the forms of embodied simulation elicited by the cinematic experience has stimulated a profound rethinking of a relevant part of the theoretical discourse on cinema, from the very beginning of the twentieth century to the most recent reflections within cognitive film studies and the phenomenology of film. The second line has to do with the intersubjective relationship between the movie—its style, rhythm, characters, and narrative—and the viewer, and it is characterized by an empirical approach that yields very interesting results, useful for rethinking and problematizing our ideas about editing, camera movements, and film reception. The third line concerns a possible experimental approach to the new life of film, focusing on the digital image, the innovative forms of technological mediation, and the inscription of a new film spectatorship within a completely different medial frame. The goal of this special issue is to offer insights across these lines of research.
The “me of me” in Black Girlhoods
Claudia Mitchell and Ann Smith
We begin by paying tribute to feminist Black scholar, bell hooks, who died 15 December 2021. As the numerous citations in just this issue alone bear witness, she has had a huge influence on feminist ways of thinking particularly in relation to how race, gender, and capitalism intersect. In her well-known essay, “In Our Glory” on Black girlhood and visual culture (hooks 1994), she offers a memory of losing a photograph of herself as a young girl in the 1950s masquerading, as she called it, in full cowgirl regalia.
Andrew J. Ball
The final issue of Screen Bodies Volume 6 offers readers an ideal combination of the diverse kinds of work we feature, from a macroscopic theory that proposes a new discipline, to a set of articles that rigorously examine a small number of artworks with respect to a shared topic, to a piece of curatorial criticism on a recent media arts exhibition. The articles collected here offer a fitting cross section of the topics and media we cover, discussing such varied subjects as prehistoric art, Pink Film, artificial intelligence, and video art.
The Female Reception of Oshima Nagisa's International Co-Productions
Oshima Nagisa's international co-productions, which include the pornographic film In the Realm of the Senses and the war drama with homoerotic themes Merry Christmas, Mr. Lawrence, were noted as the emergence of his female audience. How did this reported demographic change of the audience from male-centered to female-oriented relate to sexualized bodies on screen? In their roundtable discussion about sexual liberation, feminists found emancipatory power from patriarchal society in the face of the actor who played Abe Sada. Girls praised queerness that disrupted heteronormativity in David Bowie's performance in their film reviews. Focusing on the reception of the films within feminists’ discourse and girls’ culture, this article argues that the female audience created political significance of the films by interpreting the bodies as embodied liberation.
Shara Crookston and Monica Klonowski
In this article, we argue that Teen Vogue has evolved to encompass aspects of intersectional, feminist activism that is particularly evident in the 2017 “Voices” section of the magazine. This evolution challenges previous research that has found that, historically, teen magazines focus heavily on heteronormativity, ideals of beauty, and consumerism. Our analysis of the content of this section of Teen Vogue in 2017 demonstrates that teen magazines can be reimagined as legitimate sources of intersectional activist feminist information for readers. Despite these positive changes, however, Teen Vogue continues to advertise clothing brands that many adolescent girl readers are likely unable to afford, thereby reinforcing superficial postfeminist notions of empowerment.
Sometimes the evolution of an open call issue of Girlhood Studies results in something of a girls studies reader unto itself. Since this issue is packed full of criss-crossing themes based on work in several countries—Canada, Iceland, India and the US—there is just no room for editorial commentary. In its inclusion of works on intersectional feminisms and feminist and Indigenous-led critique to school-based and intergenerational interventions and the power of the visual, this issue is something of such a reader.
Andrew J. Ball and Aleksandr Rybin
The cover of this issue of Screen Bodies features the digital work “Crypto Queen” by restlessperson (Aleksandr Rybin), which the artist has minted as an NFT. We spoke with Rybin about the subject matter of his work, connections between digital and analog art, and the future of NFTs. His work is available on KnownOrigin.
Looking Outward from/with IGSA@ND
Angeletta KM Gourdine, Mary Celeste Kearney, and Shauna Pomerantz
We are proud to introduce this special issue that was inspired by the 2019 International Girlhood Studies Association (IGSA) conference at the University of Notre Dame (IGSA@ND). At that time, we were not yet acquainted with each other beyond exchanging pleasantries and knowing of each other's academic profiles. Yet we came together as three co-editors and scholars committed not only to the diversification of girlhood studies but also to the larger project of social justice for all. We want to promote such work through this special issue and, in the process, expand perspectives and practices within the field of girlhood studies, as many before us have done.
The Affective Modalities of Media and Technology
Andrew J. Ball
The six essays in this in this issue of Screen Bodies explore what we might call the affective modalities of media, that is, each author examines the potential of emerging and traditional media to transform individual and collective relations through the strategic use of embodied affective experience. Three essays in the issue focus on new and emerging technology. In, “The iAnimal Film Series: Activating Empathy Through Virtual Reality,” Holly Cecil examines the potential power of virtual reality to generate empathy in users. In particular, she looks at the way animal advocacy organizations combine documentary film and virtual reality to communicate the embodied experience of living and dying in a factory farm to provoke feeling and widespread opposition to the industry.