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Ted Nannicelli

advanced by art historians Alois Riegl and Heinrich Wölfflin. To do this, they apply a machine-learning model to neurological data supplied by a set of fMRI scans. Methodology is the explicit topic of our third article, by Jose Cañas-Bajo, Teresa Cañas

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The Editors

Our journal did not come into the world with authority and certainty but did so, instead, with some hesitation and tentativeness. The narrator of Jonathan Swift’s eighteenth-century satire on modern learning, A Tale of a Tub (1704) claims for himself “an absolute authority in right” as the “last writer” and “freshest modern.” We make no such claim. At this point we may be both new and fresh, but we need to feel our way, to discover what is out there and what we might realistically expect to come into our own purview. But tentativeness is good. It allows us to be responsive to a variety of articles so long as they satisfy our goal of exploring film and mind. Tentativeness also allows us a sustained and continuing debate.

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Guest Editor's Introduction

Phenomenology Encounters Cognitivism

Robert Sinnerbrink

on situated accounts of cognitive experience—acknowledging the essential role of social interaction, sociocultural learning, intersubjective communication, sociocultural “scripts,” and enactive engagement with others in the world—brings cognitivist

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Andrew J. Ball

I am pleased to begin the final issue of the year with a very special announcement. Screen Bodies is modifying its editorial direction and the kind of work it will feature. Many of our readers will already have a sense of these changes, made evident by the new Aims and Scope section we made available online earlier this summer, and by the journal’s new subtitle, The Journal of Embodiment, Media Arts, and Technology. As these indicate, the foundational commitments of the journal remain unchanged; however, moving forward will we intensify our focus on new media art, technology studies, and the interface of the sciences and the humanities. We will continue to examine the cultural, aesthetic, ethical, and political dimensions of emerging technologies, but with a renewed attention to such areas as intermediality, human–machine interface, virtual and augmented reality, artificial intelligence, generative art, smart environments, immersive and interactive installations, machine learning, biotechnology, computer science, digital culture, and digital humanities. The journal will continue to prioritize matters of the body and screen media, both in terms of representation and engagement, but will emphasize research that critically reexamines those very concepts, as, for example, in the case of object-oriented feminism’s nonanthropocentric approach, which asks us to rethink what we mean by bodies and embodiment.