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Along the Lines of the Occupation

Playing at Diminished Reality in East Jerusalem

Fabio Cristiano and Emilio Distretti

The application of augmented reality (AR) technologies to gaming purports to create playable experiences at the intersection of real and virtual worlds. Adding a virtual layer onto the actual world enables experiences that exceed the boundaries of

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Transformation and Continuity in Urban Space

The Smartphone as a Companion to Digital Teaching and Learning Processes in Extracurricular Learning Settings

Julian Zimmermann, Julian Happes, and Nadja Bergis

The progressive digitization of society is irreversibly changing education. Specialists in teaching methodologies are having to address questions raised by the digital revolution in schools and develop appropriate training for teachers. This article responds to this revolution by proposing that smartphones be used to support digital teaching and learning processes in extracurricular learning settings. Specifically, it presents digital city tours as potential tools designed to help learners to explore the urban space integral to their living environment, recognize its historical dimension, and work on this dimension by developing digital narratives. The smartphone is understood here as a tool that makes it possible for learners to experience history and that encourages them to develop learning skills.

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Andrew J. Ball

technologies, but with a renewed attention to such areas as intermediality, human–machine interface, virtual and augmented reality, artificial intelligence, generative art, smart environments, immersive and interactive installations, machine learning

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No Longer a Phone

The Cellphone as an Enabler of Augmented Reality

Galit Wellner

Today's navigation is different, with no paper map or compass. Instead we use a cellphone that has a built-in GPS. Such a cellphone is also equipped with an embedded camera that can read signs in various languages and barcodes that most humans cannot decipher. Combined, the GPS and the camera participate in the production and exercise of augmented reality, where reality is presented with layers of information which are accessible only through technological mediation. Currently such mediation is enabled by the cellphone, thereby providing novel dimensions to our experience of mobility. Consequently it produces innovative ways of navigation and a new sensation of reality.

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The Digital Age Opens Up New Terrains for Peace and Conflict Research

Josepha Ivanka Wessels

their implications in a politically challenged physical geographical context. Niantic’s location-based game Pokémon Go uses augmented reality to explore geographical areas in a fun-based gaming context. Cristiano and Distretti analyze how Pokémon Go

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Sheila K. Hoffman

from the museum world, that have included the world's great museums in their 360° tours of global metropolises. 7 In general, museums could learn from the popularity of 360° tours with virtual reality (VR), augmented reality (AR), and 3D technology

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Democratizing the Digital Collection

New Players and New Pedagogies in Three-Dimensional Cultural Heritage

Jane-Heloise Nancarrow

Janice Affleck . London : Routledge . Attila , Kajos , and Banyai Edit . 2012 . “ Beyond Reality: The Possibilities of Augmented Reality in Cultural and Heritage Tourism .” Pp. 120 – 125 in Second International Tourism and Sport Management

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Steamships to Suffragettes

A Case Study of Interpretative Museology, Public Engagement, and Digital Development

Nicolas Bigourdan, Kevin Edwards, and Michael McCarthy

, augmented reality, open-access data, live broadcasting, interactive multimedia), to continuously expand the experience of a growing audience (schools, adults, people with disabilities), toward “making the inaccessible accessible” (Viduka, pers. comm., March

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Media Ecologies of Autonomous Automobility

Gendered and Racial Dimensions of Future Concept Cars

Julia M. Hildebrand and Mimi Sheller

capabilities for communication, social media, and augmented reality into the fabric of the vehicle and the fabric of urban space. 12 Rather than a degendering of the driver, we suggest a multiplication of gendered/raced technologies of (auto)mobility focused

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Catalin Brylla and Mette Kramer

the United Kingdom. The medium, too, plays a crucial role, and new forms, such as transmedia, crossmedia, immersive media, virtual reality, and augmented reality have increasingly been used to create distinct embodied experiences of documentary films