Ethnographic work conducted by the Digital Health Group, Intel Ireland, explores the questions of how concepts of health and independence relate to peoples' lives in later life. This paper serves to present artistic approaches to the design of the material culture in elderly homes in Ireland, and aims to highlight and discuss the merits and problems of such approaches. Through writing 'in miniature' about specific experiences and homes, we propose that it is possible to develop explorations of material objects in the home which, rather than presenting material contexts as terminal 'conclusions' to the research process, use them as provoking and questioning resources for engaged dialogical encounters with informants.
Adam Drazin and Simon Roberts
Mood, Intuition and Imagination in Architectural Practice
experiential modes (such as mood and intuition) operate as antecedents to more explicit ones (such as imagination). Turning to apply these ideas to ethnographic materials from my fieldwork among architectural design teams in San Francisco, I examine how what
Toward an (In-flight) Understanding of the Sensuousness of Mobilities Design
Ole B. Jensen and Phillip Vannini
that make it possible. Simply put, in what follows we ask how material design and sensations of airplane flight are entangled. Like other mundane technologies, such as boots, 3 airplanes play a crucial role in shaping space through the heterogeneous
Two Greek Reading Textbooks from 1944
(b) show that the study of the materiality of schoolbooks, namely the meaning that resides in their design, printing, and materials, can shed light on aspects of their publishing and production history that are often overlooked. The parallel study
The Meantime Future of Humanitarian Design
-Apartheid constitution remain painfully unfilled. The historical frame around this project remains politically charged; design here takes shape in the afterglow of revolution, and what it offers pales by contrast. The policy approaches of incrementalism and upgrading
Many of the ways in which artifacts appear to or actually do affect us—as elegant, dynamic, comfortable, authentic—are based on the fact that they are designed objects. Design is an effect-oriented process that resorts to design rules linking formal aspects of designed artifacts to specific design effects. Design rhetoric tries to capture these links between design techniques and resulting effects. This article presents design-rhetorical methods of identifying design rules of intersubjective validity. The new approach, developed at Bern University of the Arts, combines rhetorical design analysis with practice-oriented design research, based on the creation and empirical testing of design variants in accordance with effect hypotheses.
Art has to move on and design does not, unless it is a good design for a bus. —David Hockney, The Guardian , 26 October 1988 The plates we eat off and the books we read have scarcely changed in shape for over five hundred years: even
The definition of 'applied anthropology' varies from period to period and from culture to culture. However, anthropology's centrality is, in my eyes, unquestionable. With that in mind, a significant part of the discipline's basic principles remained unchanged, despite recent socio-cultural, economic and technological changes sweeping the world in recent years. In this article I wish to present two case studies in which the inherent connection between anthropology, as a discipline, and other professions, is challenged. Through teaching anthropological theories and methodologies to industrial designers and architects I will present a somewhat different approach from those practiced by anthropologists. As a result I will redefine the role of the applied anthropologist as an essential member of the design team.
Metabolism, Design, and the Making of an ‘African’ Aircrete
autonomy nor sustainability, but rather its appearance. The tendency to fetishize free-standing technologies/energy sources as inherently empowering has a marked family resemblance to what Peter Redfield (2015) calls ‘humanitarian design’, the
Joshua Hotaka Roth
widespread gamification of professional driving, where employers designed rules of work that made professional drivers discount the rules of the road. Those who were self-employed often ignored the traffic regulations in a desperate attempt to complete work