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Redefining Representation

Black Trans and Queer Women’s Digital Media Production

Moya Bailey

themselves. Digital media makers can be less concerned with creating content that reaches privileged out-group members and create content that is for their own networks. This work is less about creating positive or respectable images that would appeal to

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War Memories and Online Encyclopedias

Framing 30 June 1941 in Wikipedia

Mykola Makhortykh

-Soviet countries, where digital media platforms such as Wikipedia serve both as a major space for cultural and social self-expression and “a pivotal discursive territory” 12 for assessing the region’s turbulent present and past. In order to examine how Wikipedia

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How to Survive the Postfeminist Impasse

Grace Helbig’s Affective Aesthetics

Catherine McDermott

, screen, and digital media are beginning to express a dissatisfaction with postfeminist “happiness scripts” ( Ahmed 2010: 59 ). 1 For instance, I argue elsewhere ( McDermott 2017 ) that the television series Girls (20122017) is characterized by

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Reassembling The Social Organization

Collaboration and Digital Media in (Re)making Boas’s 1897 Book

Aaron Glass, Judith Berman, and Rainer Hatoum

realize some part of Boas and Hunt’s long-deferred vision for their work while retaining their collaborative approach. The project explores the potentials—and pitfalls—of using digital media to mobilize past collections in the present and to imagine the

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The Girl in the GIF

Reading the Self into Girlfriendship

Akane Kanai

explores the possibilities of digital media in helping to transcend those restrictions on femininity that aim to render girls docile and passive (see, for example, Keller 2015 ). Other discussions have focused explicitly on girls’ online negotiations of

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Balancing the Here and There

Transnational Mobilities of Moroccan Middle-class Professionals in Istanbul

Christian Ritter

This article explores the ways Moroccan middle-class professionals residing in Istanbul have forged transnational connections since the 2006 free trade agreement between Turkey and Morocco. Based on ethnographic fieldwork, the article finds that research participants embrace three interdependent mobilities – imaginative, corporeal and virtual. First, Moroccan television viewers imaginatively internalise images of Turkish society through Turkish programmes broadcast in Morocco. Then, Moroccan nationals engage in physical travel to Turkey, initially as tourists, but later also as job seekers. Finally, Moroccan residents of Istanbul travel virtually to keep in touch with friends and family through media such as online platforms and instant messaging applications. In this article I argue that users of virtual environments have developed into new transnational brokers, facilitating the spatial extension of border-crossing networks.

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Assessing Museums Online

The Digital Heritage Sustainability (DHS) Framework

Ana Luisa Sánchez Laws

Digital materials, the primary resources for the production of contemporary culture, have brought many challenges to the heritage sector in relation to their curation, conservation, and dissemination. Digital heritage sustainability involves practices that help ensure the maintenance, enrichment, and enjoyment of digital heritage resources over periods of time that span across generations. The digital heritage sustainability (DHS) framework presented in this article provides an analytic basis for understanding the challenges associated with the use of digital materials in museums and for assessing how digital heritage resources can be sustained over time. As an example of use, the framework is applied to the Museum of London's digital resources.

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Andrés Chiappe

The world is fast becoming increasingly digital, networked, and mobile. The use of mobile devices is a growing educational trend and determines how knowledge is taught and used when teaching and learning. This article presents the results of a comparative analysis of web and mobile educational content, which focuses on instructional issues that affect learning in a mobile context—namely, length, density, complexity, purpose, and structure. It then demonstrates that mobile content is shorter, denser, and more complex than the content of other types of educational media, and it proposes a critical assessment of how such content should be designed.

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Real Women Aren't Shiny (or Plastic)

The Adolescent Female Body in YA Fantasy

Leah Phillips

In this article I explore how mythopoeic Young Adult (YA) fantasy offers examples of living and being an adolescent female body that challenge the dominant, hegemonic discourses dictating the adolescent girl's appearance in the West's imagesaturated culture. I begin by establishing the features of mythopoeic YA fantasy, before looking at Daine in Tamora Pierce's Immortals quartet and Cinder(ella) in Marissa Meyer's The Lunar Chronicles. Daine's shape-shifting body and Cinder's cybernetic one offer bodily change as an integral part of the (adolescent female) body, as opposed to the fixed perfection required by the fantasy femininity on offer in popular culture, including print, televisual, and social media. Employing a reading of touch in order to explore the multiplicity that is available on, and through, these bodies, I question the representational economy dominating the hegemonic discursive construction of the adolescent girl.

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Melanie Kennedy and Natalie Coulter

, the circumstances of her death and the debates this generated in the media simultaneously shore up the notion of her having been an at-risk girl, and attach this label to her. Concerns about the ways in which girls navigate the contemporary digital